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gamescom

gamescom 2017: EA-Line-up

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We’ll be looking at two EA titles while we’re at the gamescom and we’re even making good a title out of our EA Play session.

Need for Speed: Payback is the 23rd of the action-packed racing series that was first created in 1994 by Pioneer Productions and EA Canada. And we talked to two of the developers of Need for Speed: Payback backstage in the business area at gamescom. Several hundred creative minds at Ghost Games in Gothenburg, the second largest city in Sweden, currently work on this title. And compared to it’s predecessors they want to especially convey the feeling of pursuit with this new entry in the series.

The since 2008 established story cut scenes in the franchise are present as well, though we could not determine the quality of the story and presentation itself, although the English voices seemed to be pretty familiar to us. We assume that one of them was the voice actress Samira Wiley aka Michonne in the videogame adaption of The Walking Dead series. But what still counts first and foremost is naturally the racing itself. The handling of the cars is very action packed, despite that we always were in control of the faithfully recreated cars of BMW, Honda and Co. Despite the fact that NfS is still ripe to burst with licensed true to the dime automobiles, there’s still varied collision damage should the driver decide to ram into the environment or their fellow racing drivers. It’s also very interesting to note, that there are actually rigs for players that can traverse desert sands, similar to MotorStorm.

The world inside Need for Speed: Payback is quite imposing as well. It’s not only by far the biggest environment in the history of the game; it’s also divided in different climate zones. Speeding through one part of the map shows us lively cities while another drifting through large canyons is in order. The layout of the racing tracks themselves can be quite challenging at times and the environments look stunning and are very detailed thanks to the further developed Frostbite-Engine.

But the mission design still raises some questions of sorts since we’ve played some checkpoint races and hunts for loot boxes. Both missions should be available for the online mode as well. The AI on the other hand seems dynamic and adapting but poses little threat to the trained player. Reason enough to take the races online for more of a challenge! The elaborate online system of the predecessors will return but more details on it were conserved for the actual release.

After the fact that we experienced sleek chases throughout the desert and actual open world gameplay the games slowly appears to shape up into a racing game that is quite hard to miss out on. We’re excited and curious as to which features will make it into the game and look forward to the 10th of November to find out.

The demo of Star Wars: Battlefront II is limited to battles in space. We fought on the side of the Empire and jumped into the pilot seat of an X- , Y- and A-Wing and the controls seemed much more delicate and intuitive in contrary to the first game. The presentation seems very much like in the movies, bursting with different effects and opulent detailed Star Destroyers. It’s gameplay reminds us of the title with the same name developed by Pandemic in 2005 for PlayStation 2/Xbox/Gamecube.

First we have to destroy the defense systems and the shield generators of the colossal Star Destroyer to be able to get inside. Dodging the enemy attacks and quite intimidating laser beams; while making our way inside to eliminate the Star Destroyer was accentuated with notorious Star Wars melodies.

Once again we’re positively elated to test out the additional modes in Battlefront II and are curious as to where the single player campaign will take us. We’ve even provided a video regarding our rather short time inside of the game as a small treat for all of you, to further the excitement for the title.

Battlefield 1: In the Name of the Tsar will be released in the upcoming months and provides six new maps as well as twelve new weapons (including a stationary gun), three new vehicles and the new mode “Supply drop” Additionally we were able to get a glimpse of the Russian female soldiers, thanks to the new Russian/white army scout class. In June we were already able to test the map Lupkow Pass at EA Play in Los Angeles only to traverse and fight in the bitter colds of the Carpathian mountains on the boarder of Poland and Slovakia.

As a BF1 newcomer, but an expert to the series you’ll feel immediately at home regarding classes, weapons, HUD and the controls. The actual speed of gameplay is surprisingly fast and fluid in consideration that have to work with rather dated weaponry and the lack of drones and technical equipment. The fights in the dugouts are extensive and the tasks you can complete do not lack in variety either. At one time you have to defend an incoming train while the enemy is out to destroy the very same, armed to the teeth and all.

Even though our time with the new BF1 expansion was short, it incited the need for more battles on the diverse maps. The add-on is completely free of charge for all who own the new Battlefield 1: Revolution Edition as well as for all “Premium” Players. You’ll also be able to buy it separately once it releases in September.