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Review

Review: Mega Man 11

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Mega Man is back. In our review we check out the qua­li­ty of the latest ent­ry in Capcom’s series.

It’s been 8 years sin­ce the 10th chap­ter in the Mega Man series which, like its pre­de­ces­sor, mana­ged to emu­la­te the fee­ling of the ori­gi­nal NES tit­les. With so many new indie tit­les and attempts to cash-in on the suc­cess of the series, capi­ta­li­zing on the fact that an offi­ci­al new chap­ter had yet to come (some more suc­cess­ful, like Azu­re Stri­ker Gun­volt, and others not, like Migh­ty No. 9) Cap­com rea­li­zed that not only the series still had appeal, but they nee­ded to do some­thing to reno­va­te the for­mu­la: and this is how Mega Man 11 was born.

Let’s face it: Mega Man has always been one of the most chal­len­ging series in gaming histo­ry. The tit­les always tested your ner­ves and requi­red stra­te­gy, plat­forming skills and under­stan­ding of how the game­play works. It is some­thing that needs to be in every tit­le but, at the same time, that doesn’t mean that new play­ers should be left out eit­her. 11 fixes this issue offe­ring not only several dif­fi­cul­ty set­tings, but also a shop that will allow us to buy not only extra lives and use­ful items, but also parts (upgrades) which will make our life a lot easier. For examp­le, there’s the abi­li­ty to char­ge auto­ma­ti­cal­ly our next shot. Not only all of this is facul­ta­ti­ve, mea­ning that if you want a tougher chal­len­ge you can sim­ply igno­re all of this, but the levels keep being tough, espe­ci­al­ly when you’ll reach the infa­mous Wily sta­ges. They just beco­me more acces­si­ble for peop­le with less expe­ri­ence and, may­be, it will encou­ra­ge them to try again wit­hout extra help when they’ll feel more con­fi­dent.

Mega Man 11 also brings a new 2.5D gra­phic style, with decent voice acting as well. As usu­al every robot mas­ter will bring a new wea­pon vari­ant that will be super-effec­tive against ano­t­her one and you’re able to select which one you want to try out first. Of cour­se it’s up to you to find out the best pos­si­ble sta­ge order. The Dou­ble Gear sys­tem also mana­ges to be a gre­at help, but not at all man­dato­ry to pro­ceed in the game. You can use it to give yours­elf more speed – par­ti­cu­lar­ly use­ful if you want to escape death traps – or make your shots more power­ful. The Robot Mas­ters will also be able to use this mecha­nic as well and will beco­me tougher to hand­le when in this sta­te. Your own dou­ble gear can coun­ter the­se effec­ts but, like we said, it’s not at all man­dato­ry to com­ple­te the fights. The­re isn’t much replaya­bi­li­ty to be found, so the most fun will be had when you try to bring a more chal­len­ging expe­ri­ence to the table.

Conclusion

As a long-time fan of the series – but not a very skill­ful one, I’ll admit it – and that began to play this with a bit of skep­ti­cism, I must say that I was plea­s­ant­ly sur­pri­sed by this tit­le. It’s tru­ly the reno­va­ti­on that the series nee­ded and it pro­ves that Mega Man can still make an impact in the cur­rent genera­ti­on of gaming. I defi­ni­te­ly recom­mend this not only to new poten­ti­al fans of the series – it’s a gre­at ent­ry point thanks to all the new mecha­nics – but also to the long-time fans. It’s a game that aims to plea­se ever­y­bo­dy and it’s defi­ni­te­ly worth your time.

This review is based on the Play­Sta­ti­on 4 ver­si­on of Mega Man 11.

Let’s Play: Watch us play through the entire game

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